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30 lines
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using Burst.Compiler.IL.Tests.Helpers;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
internal partial class VectorsBools
{
// ---------------------------------------------------
// ! operator
// ---------------------------------------------------
[TestCompiler(DataRange.Standard)]
public static int Bool4Not(ref bool4 a)
{
return Vectors.ConvertToInt(!a);
}
[TestCompiler(DataRange.Standard)]
public static int Bool3Not(ref bool3 a)
{
return Vectors.ConvertToInt(!a);
}
[TestCompiler(DataRange.Standard)]
public static int Bool2Not(ref bool2 a)
{
return Vectors.ConvertToInt(!a);
}
}
}