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using NUnit.Framework;
using Unity.Burst.Editor;
public class BurstMathTests
{
[Test]
[TestCase(1f, 3f, 3f, true)]
[TestCase(1f, 3f, 2f, true)]
[TestCase(1f, 3f, 3.00001f, false)]
public void WithinRangeTest(float start, float end, float num, bool res)
{
Assert.That(BurstMath.WithinRange(start, end, num), Is.EqualTo(res));
}
}