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50 lines
1.3 KiB
50 lines
1.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using System.Reflection; |
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using UnityEngine; |
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namespace UnityEngine.UI.Tests |
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{ |
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// Hook into the graphic callback so we can do our check. |
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public class ImageHook : Image |
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{ |
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public bool isGeometryUpdated; |
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public bool isLayoutRebuild; |
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public bool isMaterialRebuilt; |
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public Rect cachedClipRect; |
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public void ResetTest() |
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{ |
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isGeometryUpdated = false; |
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isLayoutRebuild = false; |
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isMaterialRebuilt = false; |
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} |
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public override void SetLayoutDirty() |
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{ |
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base.SetLayoutDirty(); |
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isLayoutRebuild = true; |
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} |
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public override void SetMaterialDirty() |
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{ |
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base.SetMaterialDirty(); |
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isMaterialRebuilt = true; |
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} |
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protected override void UpdateGeometry() |
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{ |
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base.UpdateGeometry(); |
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isGeometryUpdated = true; |
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} |
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public override void SetClipRect(Rect clipRect, bool validRect) |
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{ |
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cachedClipRect = clipRect; |
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if (validRect) |
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canvasRenderer.EnableRectClipping(clipRect); |
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else |
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canvasRenderer.DisableRectClipping(); |
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} |
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} |
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}
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