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73 lines
3.0 KiB
73 lines
3.0 KiB
using System.Collections.Generic; |
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using NUnit.Framework; |
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namespace UnityEngine.UI.Tests |
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{ |
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static class GraphicTestHelper |
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{ |
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public static void TestOnPopulateMeshDefaultBehavior(Graphic graphic, VertexHelper vh) |
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{ |
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Assert.AreEqual(4, vh.currentVertCount); |
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List<UIVertex> verts = new List<UIVertex>(); |
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vh.GetUIVertexStream(verts); |
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// The vertices for the 2 triangles of the canvas |
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UIVertex[] expectedVertices = |
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{ |
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new UIVertex |
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{ |
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color = graphic.color, |
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position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y), |
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uv0 = new Vector2(0f, 0f), |
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normal = new Vector3(0, 0, -1), |
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tangent = new Vector4(1, 0, 0, -1) |
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}, |
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new UIVertex |
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{ |
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color = graphic.color, |
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position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height), |
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uv0 = new Vector2(0f, 1f), |
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normal = new Vector3(0, 0, -1), |
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tangent = new Vector4(1, 0, 0, -1) |
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}, |
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new UIVertex |
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{ |
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color = graphic.color, |
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position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height), |
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uv0 = new Vector2(1f, 1f), |
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normal = new Vector3(0, 0, -1), |
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tangent = new Vector4(1, 0, 0, -1) |
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}, |
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new UIVertex |
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{ |
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color = graphic.color, |
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position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height), |
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uv0 = new Vector2(1f, 1f), |
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normal = new Vector3(0, 0, -1), |
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tangent = new Vector4(1, 0, 0, -1) |
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}, |
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new UIVertex |
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{ |
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color = graphic.color, |
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position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y), |
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uv0 = new Vector2(1f, 0f), |
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normal = new Vector3(0, 0, -1), |
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tangent = new Vector4(1, 0, 0, -1) |
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}, |
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new UIVertex |
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{ |
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color = graphic.color, |
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position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y), |
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uv0 = new Vector2(0f, 0f), |
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normal = new Vector3(0, 0, -1), |
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tangent = new Vector4(1, 0, 0, -1) |
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}, |
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}; |
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for (int i = 0; i < verts.Count; i++) |
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{ |
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Assert.AreEqual(expectedVertices[i], verts[i]); |
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} |
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} |
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} |
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}
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