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40 lines
1002 B
40 lines
1002 B
using UnityEngine; |
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using UnityEngine.EventSystems; |
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public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler |
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{ |
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private bool loggedOnDrag = false; |
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public bool onBeginDragCalled = false; |
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public bool onDragCalled = false; |
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public bool onEndDragCalled = false; |
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public bool onDropCalled = false; |
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public void OnBeginDrag(PointerEventData eventData) |
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{ |
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onBeginDragCalled = true; |
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} |
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public void OnDrag(PointerEventData eventData) |
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{ |
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if (loggedOnDrag) |
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return; |
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loggedOnDrag = true; |
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onDragCalled = true; |
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} |
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public void OnEndDrag(PointerEventData eventData) |
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{ |
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onEndDragCalled = true; |
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} |
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public void OnDrop(PointerEventData eventData) |
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{ |
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onDropCalled = true; |
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} |
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public void OnPointerDown(PointerEventData eventData) |
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{ |
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// Empty to ensure we get the drop if we have a pointer handle as well. |
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} |
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}
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