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22 lines
862 B
22 lines
862 B
using UnityEngine; |
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using UnityEngine.Playables; |
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using UnityEngine.Timeline; |
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namespace Timeline.Samples |
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{ |
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// Timeline track that supports changing the game time |
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// The TimeDilation track demonstrates how to |
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// * Support blended and/or extrapolated clips. |
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// * Support changing a Unity static variable from timeline. |
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[TrackColor(0.855f, 0.8623f, 0.87f)] |
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[TrackClipType(typeof(TimeDilationPlayableAsset))] |
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public class TimeDilationTrack : TrackAsset |
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{ |
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// Creates a runtime instance of the track, represented by a PlayableBehaviour. |
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// The runtime instance performs mixing on the timeline clips. |
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) |
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{ |
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return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount); |
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} |
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} |
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}
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