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20 lines
982 B
20 lines
982 B
using UnityEngine; |
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using UnityEngine.Playables; |
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namespace UnityEngine.Timeline |
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{ |
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/// <summary> |
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/// Implement this interface on a TrackAsset derived class to support layers |
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/// </summary> |
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public interface ILayerable |
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{ |
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/// <summary> |
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/// Creates a mixer that blends track mixers. |
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/// </summary> |
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/// <param name="graph">The graph where the mixer playable will be added.</param> |
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/// <param name="go">The GameObject that requested the graph.</param> |
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/// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param> |
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/// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns> |
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Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); |
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} |
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}
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