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using System; |
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using UnityEngine.Playables; |
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namespace UnityEngine.Timeline |
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{ |
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[Serializable] |
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[NotKeyable] |
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class AudioClipProperties : PlayableBehaviour |
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{ |
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[Range(0.0f, 1.0f)] |
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public float volume = 1.0f; |
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} |
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}
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