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using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class TrackPropertyCurvesDataSource : BasePropertyKeyDataSource
{
protected override AnimationClip animationClip { get; }
public TrackPropertyCurvesDataSource(TrackAsset track)
{
animationClip = track != null ? track.curves : null;
}
}
}