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53 lines
1.4 KiB
53 lines
1.4 KiB
using UnityEngine; |
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namespace UnityEditor.Timeline |
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{ |
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class TimelineClipHandle : ILayerable |
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{ |
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Rect m_Rect; |
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readonly TimelineClipGUI m_ClipGUI; |
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readonly TrimEdge m_TrimDirection; |
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readonly LayerZOrder m_ZOrder; |
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public Rect boundingRect |
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{ |
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get { return m_ClipGUI.parent.ToWindowSpace(m_Rect); } |
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} |
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public TrimEdge trimDirection |
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{ |
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get { return m_TrimDirection; } |
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} |
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public TimelineClipGUI clipGUI |
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{ |
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get { return m_ClipGUI; } |
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} |
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public LayerZOrder zOrder |
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{ |
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get { return m_ZOrder; } |
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} |
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public TimelineClipHandle(TimelineClipGUI theClipGUI, TrimEdge trimDirection) |
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{ |
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m_TrimDirection = trimDirection; |
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m_ClipGUI = theClipGUI; |
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m_ZOrder = theClipGUI.zOrder.ChangeLayer(Layer.ClipHandles); |
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} |
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public void Draw(Rect clientRect, float width, WindowState state) |
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{ |
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var handleRect = clientRect; |
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handleRect.width = width; |
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if (m_TrimDirection == TrimEdge.End) |
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handleRect.x = clientRect.xMax - width; |
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m_Rect = handleRect; |
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if (!TimelineWindow.instance.state.editSequence.isReadOnly) |
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EditorGUIUtility.AddCursorRect(handleRect, MouseCursor.SplitResizeLeftRight); |
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state.spacePartitioner.AddBounds(this, boundingRect); |
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} |
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} |
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}
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