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22 lines
484 B
22 lines
484 B
using System.Collections.Generic; |
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namespace UnityEditor.Timeline |
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{ |
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struct Edge |
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{ |
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public double time { get; set; } |
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public bool showSnapHint { get; set; } |
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public Edge(double edgeTime, bool snapHint = true) : this() |
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{ |
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time = edgeTime; |
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showSnapHint = snapHint; |
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} |
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} |
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interface ISnappable |
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{ |
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IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges); |
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} |
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}
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