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28 lines
637 B
28 lines
637 B
using System.Collections.Generic; |
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namespace UnityEditor.Timeline |
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{ |
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class Control |
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{ |
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readonly List<Manipulator> m_Manipulators = new List<Manipulator>(); |
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public bool HandleManipulatorsEvents(WindowState state) |
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{ |
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var isHandled = false; |
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foreach (var manipulator in m_Manipulators) |
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{ |
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isHandled = manipulator.HandleEvent(state); |
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if (isHandled) |
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break; |
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} |
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return isHandled; |
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} |
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public void AddManipulator(Manipulator m) |
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{ |
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m_Manipulators.Add(m); |
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} |
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} |
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}
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