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126 lines
4.2 KiB
126 lines
4.2 KiB
using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEditor.Timeline; |
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using UnityEngine.Serialization; |
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using UnityEngine.Timeline; |
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using UnityEngine.UIElements; |
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#if !UNITY_2020_2_OR_NEWER |
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using L10n = UnityEditor.Timeline.L10n; |
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#endif |
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/// <summary> |
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/// Store the settings for Timeline that will be stored with the Unity Project. |
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/// </summary> |
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[FilePath("ProjectSettings/TimelineSettings.asset", FilePathAttribute.Location.ProjectFolder)] |
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public class TimelineProjectSettings : ScriptableSingleton<TimelineProjectSettings> |
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{ |
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/// <summary> |
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/// Define the default framerate when a Timeline asset is created. |
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/// </summary> |
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[HideInInspector, Obsolete("assetDefaultFramerate has been deprecated. Use defaultFrameRate instead.")] |
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public float assetDefaultFramerate = (float)TimelineAsset.EditorSettings.kDefaultFrameRate; |
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[SerializeField, FrameRateField, FormerlySerializedAs("assetDefaultFramerate")] |
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private double m_DefaultFrameRate = TimelineAsset.EditorSettings.kDefaultFrameRate; |
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/// <summary> |
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/// Defines the default frame rate when a Timeline asset is created from the project window. |
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/// </summary> |
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public double defaultFrameRate |
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{ |
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#pragma warning disable 0618 |
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get |
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{ |
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if (m_DefaultFrameRate != assetDefaultFramerate) |
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{ |
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return assetDefaultFramerate; |
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} |
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return m_DefaultFrameRate; |
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} |
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set |
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{ |
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m_DefaultFrameRate = value; |
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assetDefaultFramerate = (float)value; |
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} |
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#pragma warning restore 0618 |
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} |
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void OnDisable() |
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{ |
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Save(); |
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} |
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/// <summary> |
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/// Save the timeline project settings file in the project directory. |
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/// </summary> |
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public void Save() |
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{ |
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Save(true); |
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} |
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internal SerializedObject GetSerializedObject() |
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{ |
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return new SerializedObject(this); |
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} |
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private void OnValidate() |
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{ |
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#pragma warning disable 0618 |
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assetDefaultFramerate = (float)m_DefaultFrameRate; |
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#pragma warning restore 0618 |
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} |
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} |
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class TimelineProjectSettingsProvider : SettingsProvider |
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{ |
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SerializedObject m_SerializedObject; |
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SerializedProperty m_Framerate; |
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private class Styles |
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{ |
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public static readonly GUIContent DefaultFramerateLabel = L10n.TextContent("Default frame rate", "The default frame rate for new Timeline assets."); |
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public static readonly GUIContent TimelineAssetLabel = L10n.TextContent("Timeline Asset", ""); |
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public static readonly string WarningString = L10n.Tr("Locking playback cannot be enabled for this frame rate."); |
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} |
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public TimelineProjectSettingsProvider(string path, SettingsScope scopes, IEnumerable<string> keywords = null) |
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: base(path, scopes, keywords) { } |
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public override void OnActivate(string searchContext, VisualElement rootElement) |
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{ |
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TimelineProjectSettings.instance.Save(); |
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m_SerializedObject = TimelineProjectSettings.instance.GetSerializedObject(); |
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m_Framerate = m_SerializedObject.FindProperty("m_DefaultFrameRate"); |
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} |
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public override void OnGUI(string searchContext) |
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{ |
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using (new SettingsWindow.GUIScope()) |
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{ |
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m_SerializedObject.Update(); |
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EditorGUILayout.LabelField(Styles.TimelineAssetLabel, EditorStyles.boldLabel); |
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EditorGUI.BeginChangeCheck(); |
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m_Framerate.doubleValue = FrameRateDrawer.FrameRateField(m_Framerate.doubleValue, Styles.DefaultFramerateLabel, |
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EditorGUILayout.GetControlRect(), out bool frameRateIsValid); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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m_SerializedObject.ApplyModifiedProperties(); |
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TimelineProjectSettings.instance.Save(); |
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} |
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#if TIMELINE_FRAMEACCURATE |
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if (!frameRateIsValid && TimelinePreferences.instance.playbackLockedToFrame) |
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EditorGUILayout.HelpBox(Styles.WarningString, MessageType.Warning); |
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#endif |
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} |
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} |
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[SettingsProvider] |
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public static SettingsProvider CreateTimelineProjectSettingProvider() |
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{ |
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var provider = new TimelineProjectSettingsProvider("Project/Timeline", SettingsScope.Project, GetSearchKeywordsFromGUIContentProperties<Styles>()); |
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return provider; |
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} |
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}
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