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47 lines
1.3 KiB
47 lines
1.3 KiB
namespace UnityEditor.Timeline |
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{ |
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class TimelineInactiveMode : TimelineMode |
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{ |
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public TimelineInactiveMode() |
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{ |
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headerState = new HeaderState |
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{ |
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breadCrumb = TimelineModeGUIState.Disabled, |
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options = TimelineModeGUIState.Enabled, |
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sequenceSelector = TimelineModeGUIState.Enabled |
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}; |
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trackOptionsState = new TrackOptionsState |
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{ |
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newButton = TimelineModeGUIState.Disabled, |
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editAsAssetButton = TimelineModeGUIState.Enabled |
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}; |
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mode = TimelineModes.Inactive; |
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} |
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public override bool ShouldShowPlayRange(WindowState state) |
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{ |
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return false; |
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} |
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public override bool ShouldShowTimeCursor(WindowState state) |
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{ |
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return false; |
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} |
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public override TimelineModeGUIState ToolbarState(WindowState state) |
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{ |
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return TimelineModeGUIState.Disabled; |
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} |
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public override TimelineModeGUIState TrackState(WindowState state) |
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{ |
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return TimelineModeGUIState.Disabled; |
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} |
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public override TimelineModeGUIState PreviewState(WindowState state) |
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{ |
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return TimelineModeGUIState.Disabled; |
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} |
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} |
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}
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