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42 lines
1.2 KiB
42 lines
1.2 KiB
namespace UnityEditor.Timeline |
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{ |
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class TimelineActiveMode : TimelineMode |
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{ |
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public TimelineActiveMode() |
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{ |
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headerState = new HeaderState |
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{ |
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breadCrumb = TimelineModeGUIState.Enabled, |
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options = TimelineModeGUIState.Enabled, |
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sequenceSelector = TimelineModeGUIState.Enabled |
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}; |
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trackOptionsState = new TrackOptionsState |
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{ |
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newButton = TimelineModeGUIState.Enabled, |
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editAsAssetButton = TimelineModeGUIState.Hidden |
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}; |
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mode = TimelineModes.Active; |
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} |
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public override bool ShouldShowTimeCursor(WindowState state) |
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{ |
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return true; |
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} |
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public override bool ShouldShowPlayRange(WindowState state) |
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{ |
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return state.playRangeEnabled; |
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} |
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public override TimelineModeGUIState ToolbarState(WindowState state) |
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{ |
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return TimelineModeGUIState.Enabled; |
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} |
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public override TimelineModeGUIState TrackState(WindowState state) |
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{ |
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return TimelineModeGUIState.Enabled; |
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} |
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} |
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}
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