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using System; |
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using UnityEngine; |
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namespace UnityEditor |
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{ |
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struct GUIGroupScope : IDisposable |
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{ |
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public GUIGroupScope(Rect position) |
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{ |
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GUI.BeginGroup(position); |
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} |
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public void Dispose() |
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{ |
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GUI.EndGroup(); |
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} |
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} |
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}
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