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39 lines
3.0 KiB
39 lines
3.0 KiB
using UnityEngine; |
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namespace UnityEditor.Timeline.Signals |
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{ |
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static class Styles |
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{ |
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public static readonly GUIContent RetroactiveLabel = L10n.TextContent("Retroactive", "Use retroactive to emit this signal even if playback starts afterwards."); |
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public static readonly GUIContent EmitOnceLabel = L10n.TextContent("Emit Once", "Emit the signal once during loops."); |
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public static readonly GUIContent EmitSignalLabel = L10n.TextContent("Emit Signal", "Select which Signal Asset to emit."); |
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public static readonly GUIContent ObjectLabel = L10n.TextContent("Receiver Component on", "The Signal Receiver Component on the bound GameObject."); |
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public static readonly GUIContent CreateNewSignal = L10n.TextContent("Create Signal..."); |
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public static readonly GUIContent AddSignalReceiverComponent = L10n.TextContent("Add Signal Receiver", "Creates a Signal Receiver component on the track binding and the reaction for the current signal."); |
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public static readonly GUIContent EmptySignalList = L10n.TextContent("None"); |
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public static readonly GUIContent AddReactionButton = L10n.TextContent("Add Reaction"); |
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public static readonly GUIContent NewSignalWindowTitle = L10n.TextContent("Create Signal Key"); |
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public static readonly GUIContent NewSignalDefaultName = L10n.TextContent("New Signal"); |
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public static readonly GUIContent NewSignalWindowMessage = L10n.TextContent("Create Signal Key"); |
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public static readonly string SignalListDuplicateOption = L10n.Tr("Duplicate"); |
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public static readonly string SignalListDeleteOption = L10n.Tr("Delete"); |
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public static readonly string NoBoundGO = L10n.Tr("Track has no bound GameObject."); |
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public static readonly string MultiEditNotSupportedOnDifferentBindings = L10n.Tr("Multi-edit not supported for SignalReceivers on tracks bound to different GameObjects."); |
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public static readonly string MultiEditNotSupportedOnDifferentSignals = L10n.Tr("Multi-edit not supported for SignalReceivers when SignalEmitters use different Signals."); |
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public static readonly string UndoCreateSignalAsset = L10n.Tr("Create New Signal Asset"); |
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public static readonly string UndoDuplicateRow = L10n.Tr("Duplicate Row"); |
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public static readonly string UndoDeleteRow = L10n.Tr("Delete Row"); |
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public static readonly string UndoAddReaction = L10n.Tr("Add Signal Receiver Reaction"); |
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public static readonly string NoReaction = L10n.Tr("No reaction for {0} has been defined in this receiver"); |
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public static readonly string NoSignalReceiverComponent = L10n.Tr("There is no Signal Receiver component on {0}"); |
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public static readonly string ProjectHasNoSignalAsset = L10n.Tr("Your project contains no Signal assets"); |
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//Icons |
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public static readonly GUIStyle OptionsStyle = DirectorStyles.GetGUIStyle("Icon.Options"); |
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public static readonly GUIContent SignalEmitterIcon = EditorGUIUtility.IconContent("SignalEmitter Icon"); |
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} |
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}
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