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63 lines
1.8 KiB
63 lines
1.8 KiB
using System.Collections.Generic; |
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using System.Linq; |
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using UnityEngine; |
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using UnityEngine.Playables; |
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using UnityEngine.Timeline; |
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namespace UnityEditor.Timeline.Actions |
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{ |
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/// <summary> |
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/// Action context to be used by actions. |
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/// </summary> |
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/// <seealso cref="Invoker"/> |
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/// <seealso cref="TimelineAction"/> |
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public struct ActionContext |
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{ |
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IEnumerable<TrackAsset> m_Tracks; |
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IEnumerable<TimelineClip> m_Clips; |
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IEnumerable<IMarker> m_Markers; |
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/// <summary> |
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/// The Timeline asset that is currently opened in the Timeline window. |
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/// </summary> |
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public TimelineAsset timeline; |
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/// <summary> |
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/// The PlayableDirector that is used to play the current Timeline asset. |
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/// </summary> |
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public PlayableDirector director; |
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/// <summary> |
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/// Time based on the position of the cursor on the timeline (in seconds). |
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/// null if the time is not available (in case of a shortcut for example). |
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/// </summary> |
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public double? invocationTime; |
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/// <summary> |
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/// Tracks that will be used by the actions. |
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/// </summary> |
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public IEnumerable<TrackAsset> tracks |
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{ |
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get => m_Tracks ?? Enumerable.Empty<TrackAsset>(); |
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set => m_Tracks = value; |
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} |
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/// <summary> |
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/// Clips that will be used by the actions. |
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/// </summary> |
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public IEnumerable<TimelineClip> clips |
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{ |
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get => m_Clips ?? Enumerable.Empty<TimelineClip>(); |
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set => m_Clips = value; |
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} |
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/// <summary> |
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/// Markers that will be used by the actions. |
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/// </summary> |
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public IEnumerable<IMarker> markers |
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{ |
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get => m_Markers ?? Enumerable.Empty<IMarker>(); |
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set => m_Markers = value; |
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} |
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} |
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}
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