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using UnityEditor.Timeline; |
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namespace DocCodeExamples |
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{ |
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class TimelineEditorExamples_HideAPI |
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{ |
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void RefreshReasonExample() |
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{ |
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#region declare-refreshReason |
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TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate); |
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#endregion |
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} |
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} |
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}
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