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using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine;
namespace DocCodeExamples
{
class MarkerEditorExamples
{
void MarkerRegionExample(MarkerOverlayRegion region)
{
#region declare-trackRegion
GUI.BeginClip(region.trackRegion, -region.trackRegion.min, Vector2.zero, false);
EditorGUI.DrawRect(region.markerRegion, Color.blue);
GUI.EndClip();
#endregion
}
}
}