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51 lines
1.3 KiB
51 lines
1.3 KiB
using System; |
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using UnityEngine; |
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using UnityEngine.UIElements; |
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namespace UnityEditor.ShaderGraph.Drawing |
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{ |
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static class CompatibilityExtensions |
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{ |
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#if !UNITY_2018_3_OR_NEWER |
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public static void MarkDirtyRepaint(this VisualElement element) |
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{ |
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element.Dirty(ChangeType.Repaint); |
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} |
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#endif |
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#if !UNITY_2018_3_OR_NEWER |
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public static void CaptureMouse(this VisualElement element) |
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{ |
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element.TakeMouseCapture(); |
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} |
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public static void ReleaseMouse(this VisualElement element) |
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{ |
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element.ReleaseMouseCapture(); |
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} |
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#endif |
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public static void OnToggleChanged(this Toggle toggle, EventCallback<ChangeEvent<bool>> callback) |
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{ |
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#if UNITY_2018_3_OR_NEWER |
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toggle.RegisterValueChangedCallback(callback); |
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#else |
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toggle.OnToggle(() => callback(ChangeEvent<bool>.GetPooled(!toggle.value, toggle.value))); |
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#endif |
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} |
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} |
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static class TrickleDownEnum |
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{ |
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#if UNITY_2018_3_OR_NEWER |
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public static readonly TrickleDown NoTrickleDown = TrickleDown.NoTrickleDown; |
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public static readonly TrickleDown TrickleDown = TrickleDown.TrickleDown; |
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#else |
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public static readonly Capture NoTrickleDown = Capture.NoCapture; |
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public static readonly Capture TrickleDown = Capture.Capture; |
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#endif |
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} |
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}
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