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using System;
using UnityEditor.ShaderGraph.Drawing;
using UnityEngine;
using UnityEditor;
namespace UnityEditor.ShaderGraph
{
// Used by the Material Inspector to draw UI for shader graph based materials, when no custom Editor GUI has been specified
class GenericShaderGraphMaterialGUI : ShaderGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
ShaderGraphPropertyDrawers.DrawShaderGraphGUI(materialEditor, props);
}
}
}