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51 lines
1.3 KiB
51 lines
1.3 KiB
Shader "Hidden/BlitNoAlpha" |
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{ |
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Properties |
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{ |
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_MainTex ("Texture", any) = "" {} |
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} |
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SubShader { |
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Pass { |
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ZTest Always Cull Off ZWrite Off |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex); |
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uniform float4 _MainTex_ST; |
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struct appdata_t { |
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float4 vertex : POSITION; |
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float2 texcoord : TEXCOORD0; |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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}; |
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struct v2f { |
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float4 vertex : SV_POSITION; |
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float2 texcoord : TEXCOORD0; |
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UNITY_VERTEX_OUTPUT_STEREO |
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}; |
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v2f vert (appdata_t v) |
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{ |
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v2f o; |
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UNITY_SETUP_INSTANCE_ID(v); |
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); |
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return half4(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex, i.texcoord).xyz, 1.0); |
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} |
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ENDCG |
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} |
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} |
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Fallback Off |
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}
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