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using UnityEditor.UIElements; |
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using System.Globalization; |
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namespace UnityEditor.ShaderGraph.Drawing |
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{ |
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class FloatField : DoubleField |
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{ |
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protected override string ValueToString(double v) |
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{ |
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return ((float)v).ToString(CultureInfo.InvariantCulture.NumberFormat); |
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} |
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} |
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}
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