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50 lines
2.0 KiB
50 lines
2.0 KiB
using System; |
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using UnityEngine; |
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using UnityEditor.ShaderGraph.Internal; |
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namespace UnityEditor.ShaderGraph |
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{ |
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static class PropertyUtil |
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{ |
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public static ConcreteSlotValueType ToConcreteShaderValueType(this PropertyType propertyType) |
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{ |
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switch (propertyType) |
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{ |
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case PropertyType.SamplerState: |
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return ConcreteSlotValueType.SamplerState; |
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case PropertyType.Matrix4: |
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return ConcreteSlotValueType.Matrix4; |
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case PropertyType.Matrix3: |
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return ConcreteSlotValueType.Matrix3; |
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case PropertyType.Matrix2: |
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return ConcreteSlotValueType.Matrix2; |
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case PropertyType.Texture2D: |
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return ConcreteSlotValueType.Texture2D; |
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case PropertyType.Texture2DArray: |
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return ConcreteSlotValueType.Texture2DArray; |
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case PropertyType.Texture3D: |
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return ConcreteSlotValueType.Texture3D; |
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case PropertyType.Cubemap: |
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return ConcreteSlotValueType.Cubemap; |
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case PropertyType.Gradient: |
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return ConcreteSlotValueType.Gradient; |
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case PropertyType.Vector4: |
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return ConcreteSlotValueType.Vector4; |
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case PropertyType.Vector3: |
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return ConcreteSlotValueType.Vector3; |
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case PropertyType.Vector2: |
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return ConcreteSlotValueType.Vector2; |
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case PropertyType.Float: |
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return ConcreteSlotValueType.Vector1; |
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case PropertyType.Boolean: |
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return ConcreteSlotValueType.Boolean; |
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case PropertyType.Color: |
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return ConcreteSlotValueType.Vector4; |
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case PropertyType.VirtualTexture: |
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return ConcreteSlotValueType.VirtualTexture; |
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default: |
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throw new ArgumentOutOfRangeException(); |
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} |
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} |
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} |
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}
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