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using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue)]
class TitleAttribute : ContextFilterableAttribute
{
public string[] title;
public TitleAttribute(params string[] title) { this.title = title; }
}
}