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18 lines
512 B
18 lines
512 B
using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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{ |
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interface IMayRequireVertexID |
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{ |
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bool RequiresVertexID(ShaderStageCapability stageCapability = ShaderStageCapability.All); |
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} |
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static class MayRequireVertexIDExtensions |
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{ |
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public static bool RequiresVertexID(this MaterialSlot slot) |
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{ |
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var mayRequireVertexID = slot as IMayRequireVertexID; |
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return mayRequireVertexID != null && mayRequireVertexID.RequiresVertexID(); |
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} |
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} |
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}
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