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18 lines
548 B
18 lines
548 B
using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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{ |
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interface IMayRequireDepthTexture |
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{ |
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bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All); |
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} |
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static class MayRequireDepthTextureExtensions |
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{ |
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public static bool RequiresDepthTexture(this MaterialSlot slot) |
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{ |
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var mayRequireDepthTexture = slot as IMayRequireDepthTexture; |
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return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture(); |
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} |
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} |
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}
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