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21 lines
977 B
21 lines
977 B
using System; |
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using System.Reflection; |
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using UnityEngine.UIElements; |
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namespace UnityEditor.ShaderGraph.Drawing |
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{ |
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interface IInspectable |
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{ |
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// Implementors can override this in order to display their desired string when selected and viewed through the inspector |
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string inspectorTitle { get; } |
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// This function should return the underlying data object that user wishes to expose to the Inspector |
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// For simple data properties like Integers/Floats this is the object that contains the properties |
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// For complex types like GraphData this is the GraphData itself, its up to the PropertyDrawer to define what it needs |
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object GetObjectToInspect(); |
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// Used to provide any data needed by the property drawer from the inspectable |
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// The inspectorUpdateDelegate is used to trigger an inspector update |
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void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate); |
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} |
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}
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