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using System; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[AttributeUsage(AttributeTargets.Class)] |
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class HasDependenciesAttribute : Attribute |
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{ |
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public HasDependenciesAttribute(Type minimalType) |
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{ |
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this.minimalType = minimalType; |
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} |
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public Type minimalType { get; } |
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} |
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}
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