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66 lines
1.9 KiB
66 lines
1.9 KiB
using System; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Internal; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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[BlackboardInputInfo(71)] |
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class Matrix3ShaderProperty : MatrixShaderProperty |
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{ |
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public Matrix3ShaderProperty() |
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{ |
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displayName = "Matrix3x3"; |
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value = Matrix4x4.identity; |
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} |
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public override PropertyType propertyType => PropertyType.Matrix3; |
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internal override string GetPropertyAsArgumentString(string precisionString) |
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{ |
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return $"{precisionString}3x3 {referenceName}"; |
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} |
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internal override AbstractMaterialNode ToConcreteNode() |
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{ |
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return new Matrix3Node |
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{ |
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row0 = new Vector3(value.m00, value.m01, value.m02), |
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row1 = new Vector3(value.m10, value.m11, value.m12), |
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row2 = new Vector3(value.m20, value.m21, value.m22) |
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}; |
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} |
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internal override PreviewProperty GetPreviewMaterialProperty() |
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{ |
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return new PreviewProperty(propertyType) |
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{ |
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name = referenceName, |
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matrixValue = value |
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}; |
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} |
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internal override ShaderInput Copy() |
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{ |
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return new Matrix3ShaderProperty() |
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{ |
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displayName = displayName, |
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value = value, |
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}; |
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} |
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public override int latestVersion => 1; |
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public override void OnAfterDeserialize(string json) |
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{ |
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if (sgVersion == 0) |
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{ |
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// all old matrices were declared global; yes even if flagged hybrid! |
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// maintain old behavior on versioning, users can always change the override if they wish |
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overrideHLSLDeclaration = true; |
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hlslDeclarationOverride = HLSLDeclaration.Global; |
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ChangeVersion(1); |
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} |
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} |
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} |
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}
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