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using UnityEngine;
namespace UnityEditor.ShaderGraph
{
sealed partial class GraphData : ISerializationCallbackReceiver
{
public static class GraphSetup
{
public static void SetupNode(AbstractMaterialNode node)
{
node.Setup();
}
public static void SetupGraph(GraphData graph)
{
GraphDataUtils.ApplyActionLeafFirst(graph, SetupNode);
}
}
}
}