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20 lines
482 B
20 lines
482 B
using UnityEngine; |
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namespace UnityEditor.ShaderGraph |
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{ |
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sealed partial class GraphData : ISerializationCallbackReceiver |
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{ |
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public static class GraphSetup |
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{ |
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public static void SetupNode(AbstractMaterialNode node) |
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{ |
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node.Setup(); |
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} |
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public static void SetupGraph(GraphData graph) |
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{ |
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GraphDataUtils.ApplyActionLeafFirst(graph, SetupNode); |
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} |
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} |
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} |
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}
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