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32 lines
1.0 KiB
32 lines
1.0 KiB
using System; |
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using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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class GradientMaterialSlot : MaterialSlot |
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{ |
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public GradientMaterialSlot() |
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{ } |
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public GradientMaterialSlot( |
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int slotId, |
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string displayName, |
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string shaderOutputName, |
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SlotType slotType, |
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ShaderStageCapability stageCapability = ShaderStageCapability.All, |
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bool hidden = false) |
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: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden) |
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{ } |
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public override SlotValueType valueType { get { return SlotValueType.Gradient; } } |
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public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Gradient; } } |
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public override bool isDefaultValue => true; |
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) |
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{ } |
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public override void CopyValuesFrom(MaterialSlot foundSlot) |
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{ } |
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} |
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}
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