You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
102 lines
3.4 KiB
102 lines
3.4 KiB
using System; |
|
using System.Collections.Generic; |
|
using UnityEditor.Graphing; |
|
using UnityEditor.ShaderGraph.Drawing.Slots; |
|
using UnityEditor.ShaderGraph.Internal; |
|
using UnityEngine; |
|
|
|
using UnityEngine.UIElements; |
|
|
|
namespace UnityEditor.ShaderGraph |
|
{ |
|
[Serializable] |
|
[HasDependencies(typeof(MinimalCubemapInputMaterialSlot))] |
|
class CubemapInputMaterialSlot : CubemapMaterialSlot |
|
{ |
|
[SerializeField] |
|
private SerializableCubemap m_Cubemap = new SerializableCubemap(); |
|
|
|
public Cubemap cubemap |
|
{ |
|
get { return m_Cubemap.cubemap; } |
|
set { m_Cubemap.cubemap = value; } |
|
} |
|
|
|
public override bool isDefaultValue => cubemap == null; |
|
|
|
public CubemapInputMaterialSlot() |
|
{ } |
|
|
|
public CubemapInputMaterialSlot( |
|
int slotId, |
|
string displayName, |
|
string shaderOutputName, |
|
ShaderStageCapability stageCapability = ShaderStageCapability.All, |
|
bool hidden = false) |
|
: base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden) |
|
{ } |
|
|
|
public override VisualElement InstantiateControl() |
|
{ |
|
return new CubemapSlotControlView(this); |
|
} |
|
|
|
public override string GetDefaultValue(GenerationMode generationMode) |
|
{ |
|
var nodeOwner = owner as AbstractMaterialNode; |
|
if (nodeOwner == null) |
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); |
|
|
|
return $"UnityBuildTextureCubeStruct({nodeOwner.GetVariableNameForSlot(id)})"; |
|
} |
|
|
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) |
|
{ |
|
var nodeOwner = owner as AbstractMaterialNode; |
|
if (nodeOwner == null) |
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); |
|
|
|
var prop = new CubemapShaderProperty(); |
|
prop.overrideReferenceName = nodeOwner.GetVariableNameForSlot(id); |
|
prop.modifiable = false; |
|
prop.generatePropertyBlock = true; |
|
prop.value.cubemap = cubemap; |
|
properties.AddShaderProperty(prop); |
|
} |
|
|
|
public override void GetPreviewProperties(List<PreviewProperty> properties, string name) |
|
{ |
|
var pp = new PreviewProperty(PropertyType.Cubemap) |
|
{ |
|
name = name, |
|
cubemapValue = cubemap |
|
}; |
|
properties.Add(pp); |
|
} |
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot) |
|
{ |
|
var slot = foundSlot as CubemapInputMaterialSlot; |
|
if (slot != null) |
|
{ |
|
m_Cubemap = slot.m_Cubemap; |
|
bareResource = slot.bareResource; |
|
} |
|
} |
|
} |
|
|
|
class MinimalCubemapInputMaterialSlot : IHasDependencies |
|
{ |
|
[SerializeField] |
|
private SerializableCubemap m_Cubemap = null; |
|
|
|
public void GetSourceAssetDependencies(AssetCollection assetCollection) |
|
{ |
|
var guidString = m_Cubemap.guid; |
|
if (!string.IsNullOrEmpty(guidString) && GUID.TryParse(guidString, out var guid)) |
|
{ |
|
assetCollection.AddAssetDependency(guid, AssetCollection.Flags.IncludeInExportPackage); |
|
} |
|
} |
|
} |
|
}
|
|
|