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105 lines
3.2 KiB
105 lines
3.2 KiB
using System; |
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using System.Collections.Generic; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Slots; |
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using UnityEditor.ShaderGraph.Internal; |
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using UnityEngine; |
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using UnityEngine.UIElements; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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class BooleanMaterialSlot : MaterialSlot, IMaterialSlotHasValue<bool> |
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{ |
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[SerializeField] |
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private bool m_Value; |
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[SerializeField] |
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private bool m_DefaultValue; |
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public BooleanMaterialSlot() |
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{ } |
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public BooleanMaterialSlot( |
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int slotId, |
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string displayName, |
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string shaderOutputName, |
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SlotType slotType, |
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bool value, |
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ShaderStageCapability stageCapability = ShaderStageCapability.All, |
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bool hidden = false) |
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: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden) |
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{ |
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m_DefaultValue = value; |
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m_Value = value; |
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} |
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public override VisualElement InstantiateControl() |
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{ |
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return new BooleanSlotControlView(this); |
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} |
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public bool defaultValue { get { return m_DefaultValue; } } |
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public bool value |
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{ |
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get { return m_Value; } |
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set { m_Value = value; } |
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} |
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public override bool isDefaultValue => value.Equals(defaultValue); |
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protected override string ConcreteSlotValueAsVariable() |
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{ |
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return (value ? 1 : 0).ToString(); |
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} |
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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if (!generationMode.IsPreview()) |
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return; |
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var matOwner = owner as AbstractMaterialNode; |
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if (matOwner == null) |
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); |
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var property = new BooleanShaderProperty() |
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{ |
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overrideReferenceName = matOwner.GetVariableNameForSlot(id), |
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generatePropertyBlock = false, |
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value = value |
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}; |
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properties.AddShaderProperty(property); |
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} |
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public override SlotValueType valueType { get { return SlotValueType.Boolean; } } |
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public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Boolean; } } |
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public override void GetPreviewProperties(List<PreviewProperty> properties, string name) |
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{ |
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var pp = new PreviewProperty(PropertyType.Boolean) |
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{ |
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name = name, |
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booleanValue = value |
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}; |
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properties.Add(pp); |
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} |
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public override void CopyValuesFrom(MaterialSlot foundSlot) |
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{ |
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var slot = foundSlot as BooleanMaterialSlot; |
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if (slot != null) |
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value = slot.value; |
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} |
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public override void CopyDefaultValue(MaterialSlot other) |
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{ |
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base.CopyDefaultValue(other); |
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if (other is IMaterialSlotHasValue<bool> ms) |
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{ |
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m_DefaultValue = ms.defaultValue; |
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} |
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} |
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} |
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}
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