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40 lines
864 B
40 lines
864 B
using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Internal; |
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using UnityEditor.ShaderGraph.Serialization; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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sealed class ContextData |
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{ |
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[SerializeField] |
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Vector2 m_Position; |
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[SerializeField] |
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List<JsonRef<BlockNode>> m_Blocks = new List<JsonRef<BlockNode>>(); |
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[NonSerialized] |
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ShaderStage m_ShaderStage; |
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public ContextData() |
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{ |
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} |
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public List<JsonRef<BlockNode>> blocks => m_Blocks; |
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public Vector2 position |
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{ |
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get => m_Position; |
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set => m_Position = value; |
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} |
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public ShaderStage shaderStage |
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{ |
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get => m_ShaderStage; |
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set => m_ShaderStage = value; |
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} |
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} |
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}
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