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using System;
namespace UnityEditor.ShaderGraph.Drawing
{
[AttributeUsage(AttributeTargets.Property)]
public class InspectableAttribute : Attribute
{
// String value to use in the Property name TextLabel
public string labelName { get; private set; }
// The default value of this property
public object defaultValue { get; private set; }
// String value to supply if you wish to use a custom style when drawing this property
public string customStyleName { get; private set; }
public InspectableAttribute(string labelName, object defaultValue, string customStyleName = "")
{
this.labelName = labelName;
this.defaultValue = defaultValue;
this.customStyleName = customStyleName;
}
}
}