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21 lines
871 B
21 lines
871 B
using System; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Split Toning", typeof(UniversalRenderPipeline))] |
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public sealed class SplitToning : VolumeComponent, IPostProcessComponent |
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{ |
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[Tooltip("The color to use for shadows.")] |
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public ColorParameter shadows = new ColorParameter(Color.grey, false, false, true); |
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[Tooltip("The color to use for highlights.")] |
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public ColorParameter highlights = new ColorParameter(Color.grey, false, false, true); |
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[Tooltip("Balance between the colors in the highlights and shadows.")] |
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public ClampedFloatParameter balance = new ClampedFloatParameter(0f, -100f, 100f); |
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public bool IsActive() => shadows != Color.grey || highlights != Color.grey; |
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public bool IsTileCompatible() => true; |
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} |
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}
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