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41 lines
1.8 KiB
41 lines
1.8 KiB
using System; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Shadows, Midtones, Highlights", typeof(UniversalRenderPipeline))] |
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public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent |
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{ |
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[Tooltip("Use this to control and apply a hue to the shadows.")] |
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public Vector4Parameter shadows = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); |
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[Tooltip("Use this to control and apply a hue to the midtones.")] |
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public Vector4Parameter midtones = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); |
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[Tooltip("Use this to control and apply a hue to the highlights.")] |
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public Vector4Parameter highlights = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f)); |
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[Header("Shadow Limits")] |
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[Tooltip("Start point of the transition between shadows and midtones.")] |
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public MinFloatParameter shadowsStart = new MinFloatParameter(0f, 0f); |
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[Tooltip("End point of the transition between shadows and midtones.")] |
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public MinFloatParameter shadowsEnd = new MinFloatParameter(0.3f, 0f); |
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[Header("Highlight Limits")] |
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[Tooltip("Start point of the transition between midtones and highlights.")] |
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public MinFloatParameter highlightsStart = new MinFloatParameter(0.55f, 0f); |
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[Tooltip("End point of the transition between midtones and highlights.")] |
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public MinFloatParameter highlightsEnd = new MinFloatParameter(1f, 0f); |
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public bool IsActive() |
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{ |
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var defaultState = new Vector4(1f, 1f, 1f, 0f); |
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return shadows != defaultState |
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|| midtones != defaultState |
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|| highlights != defaultState; |
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} |
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public bool IsTileCompatible() => true; |
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} |
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}
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