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31 lines
1.4 KiB
31 lines
1.4 KiB
using System; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", typeof(UniversalRenderPipeline))] |
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public sealed class LensDistortion : VolumeComponent, IPostProcessComponent |
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{ |
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[Tooltip("Total distortion amount.")] |
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f); |
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[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")] |
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public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f); |
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[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")] |
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public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f); |
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[Tooltip("Distortion center point. 0.5,0.5 is center of the screen")] |
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public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f)); |
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[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")] |
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public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f); |
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public bool IsActive() |
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{ |
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return Mathf.Abs(intensity.value) > 0 |
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&& (xMultiplier.value > 0f || yMultiplier.value > 0f); |
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} |
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public bool IsTileCompatible() => false; |
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} |
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}
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