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42 lines
1.7 KiB
42 lines
1.7 KiB
using System; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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public enum FilmGrainLookup |
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{ |
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Thin1, |
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Thin2, |
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Medium1, |
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Medium2, |
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Medium3, |
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Medium4, |
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Medium5, |
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Medium6, |
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Large01, |
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Large02, |
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Custom |
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} |
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[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Film Grain", typeof(UniversalRenderPipeline))] |
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public sealed class FilmGrain : VolumeComponent, IPostProcessComponent |
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{ |
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[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")] |
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public FilmGrainLookupParameter type = new FilmGrainLookupParameter(FilmGrainLookup.Thin1); |
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[Tooltip("Use the slider to set the strength of the Film Grain effect.")] |
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); |
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[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")] |
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public ClampedFloatParameter response = new ClampedFloatParameter(0.8f, 0f, 1f); |
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[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")] |
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public NoInterpTextureParameter texture = new NoInterpTextureParameter(null); |
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public bool IsActive() => intensity.value > 0f && (type.value != FilmGrainLookup.Custom || texture.value != null); |
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public bool IsTileCompatible() => true; |
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} |
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[Serializable] |
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public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup> { public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) : base(value, overrideState) { } } |
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}
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