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120 lines
4.4 KiB
120 lines
4.4 KiB
#if UNITY_EDITOR |
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using UnityEditor; |
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using UnityEditor.ProjectWindowCallback; |
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using UnityEditor.Rendering.Universal; |
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#endif |
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using System; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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/// <summary> |
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/// Deprecated, kept for backward compatibility with existing ForwardRendererData asset files. |
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/// Use UniversalRendererData instead. |
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/// </summary> |
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[System.Obsolete("ForwardRendererData has been deprecated (UnityUpgradable) -> UniversalRendererData", true)] |
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[Serializable, ReloadGroup, ExcludeFromPreset] |
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public class ForwardRendererData : ScriptableRendererData |
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{ |
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private const string k_ErrorMessage = "ForwardRendererData has been deprecated. Use UniversalRendererData instead"; |
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[Serializable, ReloadGroup] |
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public sealed class ShaderResources |
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{ |
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[Reload("Shaders/Utils/Blit.shader")] |
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public Shader blitPS; |
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[Reload("Shaders/Utils/CopyDepth.shader")] |
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public Shader copyDepthPS; |
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[Obsolete("Obsolete, this feature will be supported by new 'ScreenSpaceShadows' renderer feature")] |
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public Shader screenSpaceShadowPS; |
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[Reload("Shaders/Utils/Sampling.shader")] |
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public Shader samplingPS; |
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[Reload("Shaders/Utils/StencilDeferred.shader")] |
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public Shader stencilDeferredPS; |
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[Reload("Shaders/Utils/FallbackError.shader")] |
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public Shader fallbackErrorPS; |
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[Reload("Shaders/Utils/MaterialError.shader")] |
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public Shader materialErrorPS; |
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// Core blitter shaders, adapted from HDRP |
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// TODO: move to core and share with HDRP |
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[Reload("Shaders/Utils/CoreBlit.shader"), SerializeField] |
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internal Shader coreBlitPS; |
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[Reload("Shaders/Utils/CoreBlitColorAndDepth.shader"), SerializeField] |
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internal Shader coreBlitColorAndDepthPS; |
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[Reload("Shaders/CameraMotionVectors.shader")] |
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public Shader cameraMotionVector; |
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[Reload("Shaders/ObjectMotionVectors.shader")] |
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public Shader objectMotionVector; |
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} |
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public ShaderResources shaders; |
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public PostProcessData postProcessData; |
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#if ENABLE_VR && ENABLE_XR_MODULE |
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[Reload("Runtime/Data/XRSystemData.asset")] |
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public XRSystemData xrSystemData; |
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#endif |
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[SerializeField] LayerMask m_OpaqueLayerMask; |
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[SerializeField] LayerMask m_TransparentLayerMask; |
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[SerializeField] StencilStateData m_DefaultStencilState; // This default state is compatible with deferred renderer. |
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[SerializeField] bool m_ShadowTransparentReceive; |
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[SerializeField] RenderingMode m_RenderingMode; |
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[SerializeField] DepthPrimingMode m_DepthPrimingMode; // Default disabled because there are some outstanding issues with Text Mesh rendering. |
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[SerializeField] bool m_AccurateGbufferNormals; |
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[SerializeField] bool m_ClusteredRendering; |
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[SerializeField] TileSize m_TileSize; |
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protected override ScriptableRenderer Create() |
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{ |
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Debug.LogWarning($"Forward Renderer Data has been deprecated, {name} will be upgraded to a {nameof(UniversalRendererData)}."); |
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return null; |
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} |
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public LayerMask opaqueLayerMask |
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{ |
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get { throw new NotSupportedException(k_ErrorMessage); } |
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set { throw new NotSupportedException(k_ErrorMessage); } |
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} |
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public LayerMask transparentLayerMask |
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{ |
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get { throw new NotSupportedException(k_ErrorMessage); } |
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set { throw new NotSupportedException(k_ErrorMessage); } |
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} |
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public StencilStateData defaultStencilState |
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{ |
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get { throw new NotSupportedException(k_ErrorMessage); } |
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set { throw new NotSupportedException(k_ErrorMessage); } |
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} |
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public bool shadowTransparentReceive |
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{ |
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get { throw new NotSupportedException(k_ErrorMessage); } |
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set { throw new NotSupportedException(k_ErrorMessage); } |
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} |
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public RenderingMode renderingMode |
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{ |
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get { throw new NotSupportedException(k_ErrorMessage); } |
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set { throw new NotSupportedException(k_ErrorMessage); } |
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} |
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public bool accurateGbufferNormals |
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{ |
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get { throw new NotSupportedException(k_ErrorMessage); } |
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set { throw new NotSupportedException(k_ErrorMessage); } |
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} |
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} |
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}
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