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using NUnit.Framework; |
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namespace UnityEditor.U2D.Sprites.EditorTests |
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{ |
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internal class SpritePackageEditorTests |
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{ |
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[Test] |
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public void SpriteEditorWindow_IsLoadedFromDll() |
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{ |
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Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor")); |
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} |
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} |
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}
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