using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName="New Card", menuName="Card", order=1)] public class CardScriptableObject : ScriptableObject { [Header("Card Description")] public string cardName; [TextArea] public string actionDescription; public string cardLore; [Header("Card Stats")] public int currentHealth; public int attackPower; public int manaCost; [Header("Card Image")] public Sprite characterSprite; public Sprite bgSprite; }