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2 years ago
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Serialization
{
static class MultiJson
{
public static void Deserialize<T>(T objectToOverwrite, string json, JsonObject referenceRoot = null, bool rewriteIds = false) where T : JsonObject
{
var entries = MultiJsonInternal.Parse(json);
if (referenceRoot != null)
{
MultiJsonInternal.PopulateValueMap(referenceRoot);
}
MultiJsonInternal.Deserialize(objectToOverwrite, entries, rewriteIds);
}
public static string Serialize(JsonObject mainObject)
{
return MultiJsonInternal.Serialize(mainObject);
}
public static Type ParseType(string typeString)
{
return MultiJsonInternal.ParseType(typeString);
}
}
}