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27 lines
625 B
27 lines
625 B
2 years ago
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using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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[GenerationAPI]
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internal struct DropdownEntry
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{
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public int id; // Used to determine what MaterialSlot an entry belongs to
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public string displayName;
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// In this case, we will handle the actual IDs later
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public DropdownEntry(string displayName)
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{
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this.id = -1;
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this.displayName = displayName;
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}
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internal DropdownEntry(int id, string displayName)
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{
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this.id = id;
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this.displayName = displayName;
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}
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}
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}
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