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14 lines
403 B
14 lines
403 B
2 years ago
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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interface ISGViewModel
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{
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VisualElement parentView { get; set; }
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// Wipes all data in this view-model that will be fed to the view that depends on it
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// A notable point is that this function typically should not null out the parentView field seen above
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void ResetViewModelData();
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}
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}
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