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# Step Node
## Description
Per component, returns 1 if the value of input **In** is greater than or equal to the value of input **Edge**, otherwise returns 0.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| Edge | Input | Dynamic Vector | Step value |
| In | Input | Dynamic Vector | Input value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Step_float4(float4 Edge, float4 In, out float4 Out)
{
Out = step(Edge, In);
}
```