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# Reflection Node
## Description
Returns a reflection vector using input **In** and a surface normal **Normal**.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Incident vector value |
| Normal | Input | Dynamic Vector | Normal vector value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Reflection_float4(float4 In, float4 Normal, out float4 Out)
{
Out = reflect(In, Normal);
}
```