You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
13 lines
989 B
13 lines
989 B
2 years ago
|
# Compute Deformation Node
|
||
|
|
||
|
## Description
|
||
|
|
||
|
This node lets you pass compute deformed vertex data to a vertex shader, and only works with the [DOTS Hybrid Renderer](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@latest/). You must provide `DeformedVertexData` in the `_DeformedMeshData` buffer. The node uses the `_ComputeMeshIndex` property to calculate where the `DeformedVertexData` associated with the current mesh are located in the `_DeformedMeshData` buffer. To output data, you must either install both the DOTS Hybrid Renderer and DOTS Animation packages, or use a custom solution.
|
||
|
|
||
|
## Ports
|
||
|
| Name | Direction | Type | Stage | Description |
|
||
|
|:--------- |:-----------|:--------|:-------|:------------|
|
||
|
| Position | Output | Vector3 | Vertex | Outputs the deformed vertex position. |
|
||
|
| Normal | Output | Vector3 | Vertex | Outputs the deformed vertex normal. |
|
||
|
| Tangent | Output | Vector3 | Vertex | Outputs the deformed vertex tangent. |
|